So, on friday I got a new game of awesome. I got the new fire emblem game, fire emblem: shadow dragon, a remake of the first fire emblem game. Compared to the other FE games, the party is HUGE. Like, 40+ characters when you get the last one. I love the system that it has: the reclassing system. For example, do you have those three cavaliers, and need a healer really badly? Well, you can just turn one of your cavaliers into a healer. The sheer number of characters gained is pretty cool, though. For example, early on in the game, you get a guy named Ogma. Ogma is a mercenary, and one of my best units. He joins the team with three characters that have no significance to the plot whatsoever: Bord, Cord, and Barst. These three are all fighters, one of the two basic types of axe wielders, the other one being a pirate. You really only have room on your team for one of the three. Personally, I picked Barst. I turned him into a pirate with the reclass system, and I later promoted him and he is now one of my best units: a berzerker. This is just an example. If you wanted to, you could turn one of your cavaliers into a myrmidon, who would later promote to a swordsmaster. So, to me, this game actually has more uniqueness to your characters than any other fire emblem game, because they can be anything you want. And one more thing. Never, ever use pre-promotes. Anyone that comes as a paladin, swordsmaster, sage, bishop, sniper, hero or horseman, with very few exeptions (Like wolf. Use him, he is awesome.), suck. horribly. There is one point in the prolouge where you have to sacrifice one unit to advance. Pick your pre-promote, Jagen.
That's the end of this entry.
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2 comments:
Sounds cool. What system is it for?
It's on the DS.
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