Monday, December 20, 2010
Week before xmas
Friday, December 17, 2010
Ugh.
Wednesday, December 15, 2010
Today is a lesson day.
Tuesday, December 14, 2010
Japanese
Monday, December 13, 2010
This weekend
Friday, December 10, 2010
My essay
'What do you want to be when you get out of school?" It was supposed to be five paragraphs, each paragraph at least three sentences long. When I was taught those sorts of things, one paragraph was at least four, and it's only gone up from there.
Video games are experiences. But who creates what makes up those experiences? Who is the one who creates the world that the players are in and can imagine doing things in themselves; who creates the characters that are interesting and seem to just jump out of the screen into life; and who creates storylines that can fascinate and move anyone who reads or listens to it. Creating that, and more, is the job of a video game writer, and that is what I want to become when I get out of school.
The job of the writer is to come of with the game’s story, characters, dialogue between the characters, writing the game journals and the development blog, doing commentary, writing instruction manuals, and basically doing everything else that requires a writer. They will often find themselves working hand in hand with other members of the design team, and they are often freelance, working other things as well. Writing for video games, as one might expect, requires additional and uncommon skills when compared to what you need for writing books, but you still need to be able to tell a good story.
To me, the idea of establishing the setting for the game and world in which the game takes place is extremely interesting. The exploration and discovery of beautiful new places is always one of the most fascinating and interesting things about a game. The world in which a game takes place is one of the most important things in the game. No matter how good the story or characters are, if the world they are in does not absorb you, then there is no point. To me, the idea of having other people explore my world and be fascinated by what it offers is an extremely thrilling and exciting thought. To see its sights, and hear its sounds. To be interested by its history. To find out how other people see my own world.
Creating the characters also seems like an interesting thing to do. When the player is playing the game, they are always controlling one of the characters. Without good characters, nobody really is attached to their character and so they would play the game differently than normal. Without interesting and fun characters whose abilities reflect that, nobody would want to play the game as a source of enjoyment.
I find that games can offer to be an exciting and dynamic storytelling medium. Games are very different storytelling mediums than books or even movies. In books, the characters are not moving on the page at all, you can’t really hear them and you have to describe what happens. With movies, you can actually get a bit more done for average sized books because you do not have to take the time to describe every little detail that happens, but you lose in complexity and subtlety of character interaction. With games, however, you can choose to either have full CGI cut scenes or text boxes, both of them fully voiced over.
One game can even have as much storyline as a full series of books. There are advantages and disadvantages for each way of telling your story in a game. For the CGI, it looks better and you don’t have to describe anything, therefore making best use of your time and also being able to see interesting action occur. With text boxes, you can still voice it over, but because text boxes cost less and are simpler, you can make all sorts of different paths that the players can choose, creating differing cut scenes, places to visit, and outcomes.
That brings me to the other reason I would want to show my story in the form of a game: interactivity. The player is the one getting the characters from one place to the next, even if there is no other place to go. The player can choose whether to advance onward, or explore the area and make their characters stronger. Even during a game’s cut scenes, you can choose what your character says, and that can affect the whole game’s storyline, either just that scene or even the ending can change. Video game writers can create an extremely high level of interactivity that you just cannot achieve with books or movies.
Video game writers are people who control every bit of text and every bit of content in the game. The do the entire characterizations of all of the characters and the world. They direct how the players advance the story. They are extremely creative people who can create entire worlds and envision how they are supposed to look like to the player. They effect the entire way the players experience the game, and creating those experiences is something I want to do.
Thursday, December 9, 2010
Riding in the vette
Monday, December 6, 2010
The LARP
Thursday, November 18, 2010
NaNoWriMo
Wednesday, November 17, 2010
Today is another day.
Tuesday, November 16, 2010
Today is Blag day
The Voice actor the main character, Takuto, is Mamoru Miyatano. Which means nothing to people who haven't watched Gundam OO, where he voiced the main character, Setsuna F. Seiei or Ouran Highschool Host Club, where he voiced rather hilariously Tamaki there. He also voiced Light in Death Note. Essentially, he voices a character in the role of Setsuna with the personality and hilarity of Tamaki. Its honestly surprising just how entertaining it is. So, I end up looking forward to when the next episode comes out.
Monday, November 15, 2010
The cold
Friday, November 12, 2010
NaNo Update
Thursday, November 11, 2010
Veteren's Day
Wednesday, November 10, 2010
LARP again
Tuesday, November 9, 2010
Homework
Monday, November 8, 2010
Laundry
Therefore, it should be obvious that doing the laundry is a very, very important thing indeed, for if it is not done, then nobody will have any clothes to wear and grumpiness will be everywhere. And the overall grumpiness will cause everyone to overreact to every little thing, eventually leading to an increased murder rate and eventual total societal collapse.
Friday, November 5, 2010
My favorite manga
He has perfect test scores. He always gets 100% on all subjects, even P.E. (if I recall correctly). And yet, all he does during class is play games. He knows all of the test answers before even the teachers for the class. He can guess the test scores based on the teachers' personalities. Even if I did not like the main plotlines (which I do) I would call this my favorite manga anyway. Now, my favorite anime... that's a different story.
Thursday, November 4, 2010
Montara
"The one between Half Moon Bay and Pacifica." It pretty much shuts them up every time. I mean, are you going to argue with someone who gives you such an exact answer? It is always an enjoyable thing to mix a bit of truth into your statements when you are yanking someone's chain.
I can also look at people weirdly, because half of the people in my orchestra have never really left San Francisco while still being in California.
Wednesday, November 3, 2010
Swiftwind
Essentially, what swiftwind does is run around really fast, with the "wind behind his back" quite literally. He carries around a sword, and runs really fast behind enemy lines really quickly. He isn't nearly as broken and Endon or Lightonin, but he gets the job done. He is one of my least favorite of my characters, though.
Tuesday, November 2, 2010
Today
What is with the word "fact" anyway? As far as I am concerned, it is a fact that factually speaking, the word "fact" sounds extremely factually weird. I mean, factually speaking, it sounds kind of like a bodily function, or some other factual thing. I mean, really, factually speaking, what is up with that word? It goes beyond normal levels of factual weirdness and into the factually ridiculous category. What is with that word?
Well, I am running out of facts to rant about, so here ends my fully factual account of how many words I can write in half an hour turned into fifteen minutes (Answer: IT'S OVER 200!!!! (Fact.)), so here ends my Ian - sees - how - many - words - he - can - write - in - a - half - an - hour - day.
Edit: It is actually OVER 300!!!!. I checked. Factually. Which somehow kind of sounds like actually. Like the phrase: "actually, it is a fact" was merged into one word, and they called it factually. For some reason.
Monday, November 1, 2010
The day after Halloween
Friday, October 29, 2010
In praise of Friday
Hooray for Friday, the end of the struggle!
Hooray for Friday, the start of the weekend!
Hooray for Friday, the start of Saturday!
Yeah, and now I am out of lines. So I will stop. Is it just me, or did last week seem a lot longer than this week did? I mean, the only major events this week were orchestra, Japanese class, the Meet and Greet for NaNo, and my lesson today. Not like last week, where we had something large that we had to do to every day of the week. Like doctor's appointments. Or something similar. Over these past two weeks, starting from last Monday, we have had 9 days in a row of stuff. Not exactly the most restful or fun week I've ever had.
Thursday, October 28, 2010
Halloween
I am going as Aizen Sousuke from Bleach, post-soul society arc. I am going as him because I like the character, he wears glasses, and has the same hair color as me.
Halloween is essentially a large ploy on the part of the candy and costume selling companies to sell way more candy and costumes then they normally would, with the candy just being at movies and the costumes being for like, cosplay things on something. It would not sell at all. So, they have their sell lots of candy thing.
Wednesday, October 27, 2010
What I am currently reading
The book I am currently reading is The Hunger Games, by Suzanne Collins. It is a very interesting book, and I find it to be quite entertaining. I think it establishes a good post-apocalyptic world vibe, and I find it be quite the good read.
Tuesday, October 26, 2010
Two Things That I Worry About
1: The future of our country. We are in an economic recession. We have this large paranoia about terrorists. We are getting to the point of being willing to sacrifice our liberty for a false "safety". We do not care about the environment, at least not as much as we should, and the big businesses only care about making more money. Our public school system is horrid, the country is stupid. We are all obsessed with pointless religion. It is fearful for what direction we are going.
2: Doing a music performance and sounding bad, and then having people clap anyway. I don't want to sound bad and get rewarded for it. It makes me feel bad. I would much rather do a bad performance and get told that, than to know that the audience just doesn't care what I do.
Monday, October 25, 2010
The Chamber Music Recital
Seriously, don't. It was really bad.
Friday, October 22, 2010
NaNoWriMo
In my world, the hero would just say "Screw you" and not bother saving her. Because nobody liked her anyway.
Thursday, October 21, 2010
Cancer
Wednesday, October 20, 2010
Pottery class
Tuesday, October 19, 2010
Orchestra
During orchestra, Mrs. Lim had the cellos each playing their individual parts on the Brandenburg 3, and I was on the 2nd part. The other guy on the part was Daniel, our 2nd chair. Daniel and I were playing our part on our own (Mrs. Lim wanted to hear each cello part individually), and I heard a tapping noise. The kind that comes from touching your cello. The kind that none of our parts have. The kind that distracts you. I knew very well that it was our last chair, Josef (He tends to make noises on his cello when we aren't doing anything, so it was easy to figure out.), and so after we were done, I turned around, angry, looked him in the eye and said:
"It is very rude to make noises on your cello when somebody else is playing!"
Except loud enough that the entire orchestra could hear. He looked at me wide-eyed and shocked, as if he could not imagine that anyone would dare to say that to him. I swear Mrs. Lim was almost laughing. He stopped making noises on his cello after that.
Monday, October 18, 2010
The Mentalist
Friday, October 15, 2010
Pumpkin Festival
Thursday, October 14, 2010
Today.
I did not sing very well. It sounded pretty bad. What I should have sung, considering that I like the song, it is sung in Japanese, and by a guy (so it is not embarrassing to sing) is this:
http://www.youtube.com/watch?v=VoDawd3SYfU
What I sung was a children's song. That sounded really bad and out of sync with everyone else.
Wednesday, October 13, 2010
Post retreat- Mom's side
Tuesday, October 12, 2010
The Cazadero Retreat 2010 - Part 3 (The Game of Musical Jeopardy)
I was placed on team 4. There were seven teams, going up from 1. We came in third.
The seven categories were as follows:
Music theory
Name that tune
Compsers
Instruments
Musical Vocabulary
GGP History and Trivia
GGP Misc.
Membership of my team was as follows:
Me.
Keary (Viola girl that was in senior last year, and camerata this year).
Two girls from camerata.
Bass girl from junior.
Annoying Indian girl (Known for getting really into it and yelling loudly whenever we got a question wrong or right, and same thing with the other team. Every. Single. Time. It got on my nerves really fast).
The first question answered wrong was by team 2. It was a 1000 point question. They never made it very far.
I, as the only guy in the group, (and probably the tallest as well) got declared the "Person-who-stands-up-and-declares-our-question-and-the-answer-to-our-question-loudly-with-testosterone". A role that I had a large amount of fun with. We came up with the answers (usually either me or Keary, although the two camerata girls helped too.) and I stood up and yelled them. Similar thing with what question to pick. Here is how it worked:
Me: "Vocab 1000!"
Mr. Gallegos: "What does con fuoco mean?"
Me: (pauses)
Camerata girl 1: "With fire"
Me: "WITH FIRE!"
Mr. Gallegos: "Correct! Con fuoco means with fire!"
A bit later:
Me: "Misc. 1000!"
Mr. Gallegos: "Which member of the faculty is also a member of the fire department?"
(I didn't even have to pause or ask my teammates for the answer)
Me: "DONNA LIM!"
Mr. Gallegos: "Correct, Donna Lim is a member of the fire department."
Mrs. Murray: "And, I would like to point out, the president of the fire department of her area."
It went on like that. It was very satisfying. It got to the point that Mr. Gallegos just asked:
"Ian, what does your team want to do?"
We basically farmed GGP Misc. and GGP history and trivia. By the time we were done, all of the easy questions were gone and so we got to laugh at all of the people who got those questions, figuring out that they were really easy ones to get right. They were wrong. Every question in those areas asked by people besides us were wrong. It was epic. The only regular question we got wrong was:
Mr. Gallegos: "How many years did the GGP have a wind section?"
Me: "At least 1."
Camerata girl 1: "Eight, I think."
Camerata girl 2: "I thought it was five."
Annoying Indian girl + Junior orchestra bass girl: "We had a wind section?"
Keary: "I don't know."
Mr. Gallegos: "Ian? What is your answer?"
Everyone: "Just take a guess."
Me: "Six!"
Mr. Gallegos: "Incorrect. The GGP had a wind section for 2 years."
The other one that we got wrong was the final jeopardy question, which was:
"Of the three composers Mozart, Schumann, and Schubert, which one died the earliest and yet wrote the most music?"
All three teams: "Mozart!"
Mr. Gallegos: "Incorrect. It was Schubert."
The team that won bet all but one of their points on the final question. Everyone else bet all of their points on it. We lost. Oh well. I impressed a lot of people during it though, so that is a good thing.
The Cazadero Retreat 2010 - Part 2 (The Junior Orchestra Cello Section)
While the basses were quite appalling, the junior orchestra, as a whole, was worse. Especially since they only had one cello. Who could hardly play. And you were lucky if he showed up on time. At a concert. Where he had nowhere else to go.
Considering this, it should come as no surprise to you that Mrs. Murray called me up to help the cello section. As soon as I saw the cello section there, I took into consideration the fact that I was sitting in the front, and had nothing else better to do, and I actually had enough brownie point-want that I would do it. Sure enough, she yelled at the rehearsal for the Junior orchestra:
"Ian, get up here!" I just sighed, and walked up there. The other cellist was not there.
"Where is Tristan?"
He was at the far back of the stage, packing his cello.
"Tristan, get down here NOW!"
He paused, look around, and ran over.
"Where is you music, Tristan?"
He paused, looked around, and ran back up, grabbed his music, and ran down.
By this time, it had already been about five minutes. The piece itself was not that hard. But what it was what astonished me.
It was the same exact piece that they had done last year at the retreat. And the membership of the juniors was mostly the same. It was really easy, and I played it without trouble. Then, at the concert, the real one, Mrs. Murray yelled:
"Where is Tristan?"
I've decided that, while that ending is just too perfect, that there is one thing I should add, after talking to one of the members of the senior cellos that was in the junior at the start of last year, I asked him if he was always that bad. The response I got:
"No. Last year he went to bakery right before the concert."
The bakery, I should add, is a five minute walk, one way, from the performance shell.
The Cazadero Retreat 2010 - Part 1 (The Basses)
At one point, my stand partner threw this swedish fish thing at one of the (drummers!) bassists, I'm going to call him Tweedle-dumbest, as opposed to Tweedle-dumber, the other bass. So, it lands under Tweedle-dumbest's bass, which causes the two Tweedle-stupids to spend five minutes reaching for the fish, without setting their basses down!, and me sitting there laughing my ass off and giving my stand partner a high-five. Eventually, Tweedle-dumbest manages to get it somehow (I was to busy laughing to notice), looks at it, pauses, says "400 second rule." (I kid you not), blows it off, and eats it.
Later on, the basses were having trouble with this one part that the rest of the orchestra had too, so Mrs. Lim had them play it. She paused, looked at us, and said: "Cellos, show them how it's done.", with all of us playing with the basses, and then the basses playing it. This repeated five times before Mrs. Lim decided the basses were so bad that she said:
"Violas, help them."
This went on five more times. They still could not play the part.
"Second violins, help them."
At this point, almost the entire orchestra was helping. Four times later, she said to basses after their turn doing it alone:
"That will have to do."
They were behind, not together, and out of rhythm. But it was still not as bad as what they had been playing before. Mrs. Lim also told them to play better, or else it would sound like someone was moving furniture in the back of the stage.
At another point, Tweedle-dumbest was telling Tweedle-dumber not to mess up. While we were playing. Mrs. Lim yelled:
"STOP! WHO'S TALKING?!".
Tweedle-dumbest pointed at Tweedle-dumber.
"Him. He is."
I should mention that we have one good bassist. Her name is Kendra, and she is in the Camerata. The highest ranked orchestra. Because she can actually play.
Friday, October 8, 2010
On not going to Game Night
Now, as to how I felt about not going to Game Night was a progression of thoughts that went as follows:
6:00 Wahh! I'm not going to Game Night... :(
6:02 Maybe if I get this done I'll be able to go to Game Night.
6:30 I'm pretty close, not too long now...
7:00 I think I can make it, even though I still need to eat dinner and stuff, I am going to make it
7:30 Too late. Oh well. Let's get this done.
8:00 Yes! It's done! I can eat dinner and go to sleep now.
8:30 Now, how did I convert these Flash files so that I can upload them?
8:45 Yes! I did it! Now, time for the cake (which is not a lie).
9:30 Time for bed.
Thursday, October 7, 2010
Tuesday, October 5, 2010
Sectionals
Monday, October 4, 2010
Crutches suck.
Thursday, September 30, 2010
On being 14
Wednesday, September 29, 2010
Games I hope to get for the ps3
White knight chronicles: Custom weapons, custom skills, turn-based combat, and the ability to make your own town. Total awesomeness heaven for someone who wants high levels of customization, like me.
Valkyria chronicles: awesome combination of RTS and turn-based strategy RPG. Need I say more?
Star ocean: the last hope: It's in space! I can make my own weapons! I can make my own attacks! I can sneak up on enemies! Hooray!
Disgaea 3 absence of justice: It's Disgaea. It has passive abilities. Win.
Cross edge: Comboing, has Etna, can put costumes on characters to change their abilities. Awesome.
Blazblue: Continuum shift: Awesome fighter, large amount of characters, fun.
EDIT 9-30-10: I realized I totally forgot about one game, so here it is:
Final fantasy XIII: It's Final fantasy. Its graphics look awesome. It has a lot of customization of your characters' skills. You can be two classes at once.
Tuesday, September 28, 2010
Hello, all.
After all, the violins cannot play loudly. I mean really. There were 23 people there. 12 of them were violins. Mrs. Lim wanted us to play Fortissimo. Which basically means really loud. The violins were managing a Mezzopiano. That means medium-soft. There were 12 of them. Then, the 2 Violas were doing it, and they sounded louder than all of the violins combined. The cellos were sitting there laughing at the epic failure that was the violins, while the two people sitting in the front (Federico and I, because Joey is mad for not sitting first this year and Daniel was not there). I know that we had maybe a total net loudness of four cellos with the six of us (Federico and I each counting as a cello and a half). Yeah. It feels like the ones sitting behind us don't make all that much sound.
Monday, September 27, 2010
New post
Friday, September 24, 2010
Today.... I have no idea.
Thursday, September 23, 2010
my favorite DS game
Wednesday, September 22, 2010
Endon then and now
He was originally just a mix of two other guys, very heavy and hard to move around. He had limited power over earth and fire. Not too long later, he was rebuilt, and I gave him an energy sword. Still earth and fire. I later added on a different sword, and wings, and gave him fire and darkness, as well as making him half angel and demon. That was fun for a while. He then developed into a more monstrous form, with claws and wings at the backs of the claws, as well as new powers as the god of nature. His most current form is basically the same as the monstrous claw form, but with a double-bladed staff instead of claws.
Tuesday, September 21, 2010
Nerd Pod Etiquette
Thou shalt not have your headphone's volume too loud, or Mom shall worry.
Thou shalt not listen to anything without wearing headphones- it annoys those who have headphones and are listening to something.
Thou shalt always turn on the fan for Mom when she asks- this may only be avoided by having a cat that is curled up next to you, in which case the job may be delegated to Dad, but only if he does not have a cat. If he does, you are just hosed.
Thou shalt not disturb another's cat.
Love thy cat.
And, always remember, the most capital of all sins is to disturb the Nerd Pod.
Monday, September 20, 2010
My birthday
I am also excited about my birthday because it brings me one step closer to being able to drive and go to college.
Friday, September 17, 2010
To catch a kitten
Thursday, September 16, 2010
Free choice day
Got up. Wrote a blag entry. Ate breakfast. Did literature until a half an hour after I should have had lunch. Got dressed. Had lunch. Did math. Went out for a walk. Knee started hurting. Went back home. Did flash exercise. Sit in the nerd pod for a couple hours. Agree with Mom to order pizza. Wait two more hours for pizza to arrive at 9:00 p.m. Ate pizza. Sat on the nerd pod for almost another anime episode. Brushed teeth. Went to bed. Fell asleep.
Which, while interesting the first few times (maybe), gets boring after a while.
Wednesday, September 15, 2010
Cats of the nerd pod
Tuesday, September 14, 2010
Orchestra
Monday, September 13, 2010
Dispicable Me
Saturday, September 11, 2010
Nerd T.V.
Thursday, September 9, 2010
D&D
Death is when you die. You are dead. You are nothing besides worm food. Or maggots. Or anyone of a number of things' food.
Destruction totally erases something from existence. Boom. You are gone. The end.
Wednesday, September 8, 2010
Playing Cello
Probably the first thing I had to do when learning the cello was gaining enough strength in my left arm to actually be able to hold down the string when playing the notes. After that, it was important to develop enough control over my right arm to not sound really wispy or crunchy when playing my notes.
After a little while, I got to the point of consistently being able to hold the strings down in first position, and being able to kinda-sorta read the notes when there was a finger above it.
And that was when I was put into GGP. I could not read any of the notes on the music. I was stuck. It took me a good couple weeks to get used to it. After three more months, I finally managed to get a good grip on intonation so it did not sound really bad whenever I played. I do, however, have a long way before I can play this.
Tuesday, September 7, 2010
LARP
Friday, September 3, 2010
Game night
Thursday, September 2, 2010
The nerd pod
Wednesday, September 1, 2010
Language lab
This morning, after I had taken my shower, I found a spider crawling around in my armpit. It was quite startling, and so I flicked it off and ran away. It was a average sized spider, one that we call a "Spike".
Tuesday, August 31, 2010
Orchestra audition
Monday, August 30, 2010
rockslide
Rockslide
1: An avalanche of rock.
2: A slightly chunky cat that is afraid of everything.
Yes, Today I have been told to talk about my cat. He is, as I have stated a good number of times, afraid of everything. He is especially afraid of sudden loud noises, strangers, and people getting within two feet of him. He enjoys curling up next to me for ten to thirty minutes at a time and getting pet before running and coming back ten minutes later. He will sometimes roll over onto his back in order to have me give him belly rubs - he really likes belly rubs. He also enjoys annoying his older brother and keeping his queen happy.
Friday, August 27, 2010
Wow.
Thursday, August 26, 2010
Wow.
I am going to hopefully work out what few kinks remain in my audition piece during my lesson, and play a very good audition for the orchestra.
Wednesday, August 25, 2010
Japanese class.
Tuesday, August 24, 2010
Hello.
1 + 2 + 3 + 4 +
With accents on 1, 2, 3, and 4 as the beat. Syncopation is where you accent the 'and's (the plus signs. The and of 1 is halfway between beats 1 and 2.) So you have:
1 + 2 + 3 + 4 +
My current assignment from my teacher is to practice clapping syncopation, which essentially means clapping after the metronome beeps. Which is quite frustrating.
Monday, August 23, 2010
End of first weekend.
Thursday, August 19, 2010
Hello again.
I swear, a violin is about an octave and a fifth higher than I cello. So what is in first position for him is in ouch-my-hand-does-not-stretch-that-far position for us cellists. In other words, it is in thumb position (Google it. Look at the pictures. It's not pretty.) Thankfully, I have a lesson today, and can learn about how to do it then.
Wednesday, August 18, 2010
Hello, everyone.
What was most surprising to me was the feeling of almost excitement that I felt about school starting, and both the lack of panic and fun that I have been having doing my school work.
See you all later, I've got work to do.
Tuesday, April 27, 2010
Review for Monster Hunter Tri
Unlike most RPGs, there is no experience or level up system. Instead, you hunt the monsters and then loot their body. With the materials gained from their corpse, as well as what you mine and scavenge, you can get better armor and weapons to hunt bigger enemies. Whenever you defeat a boss, (or wyvern, as they are called in the game), you gain access to a new set of armor that uses the elements from their body as materials. Hence, you can often judge how deadly a weapon is and how well-equipped the owner is by what armor and weapons they are wearing.
The story is basic, although witty. You are the resident hunter of a fishing village, and a giant sea monster called the Lagiacrus is terrorizing the village with earthquakes and other disasters. Your job is to train and gain skills to prepare yourself for the final battle with the Lagiacrus.
Or, if you are like me and absolutely terrified by that initial battle with the Lagiacrus (there is one early mission where you have to avoid while hunting other sea creatures for their guts), you can try the multiplayer option.
In multiplayer, you have access to most of the stuff that you can have in the main village, but with the added bonus of being able to make all weapons at the forge. You can form teams of up to four members, and most of the early mission include hunting bosses, so it is really good for gaining better armor.
I have yet to encounter other people with the microphone, however, it truly does make you feel like a part of the team to go group hunting. Everyone can loot the bosses corpse up to four times, and then they each get an individual reward for killing it.
On the weapons, there are six types. My personal favorite is the sword and shield, which deal the least damage but have the added bonus of being able to use weapons while they are drawn and that you can carry a torch with them. So, the aforementioned early carnivores, for example, are dog-velociraptors and are wary of fire, so they will not attack you if you have a torch. Or, you can take advantage of your shield to stun the monsters or block attacks.
My second favorite is probably the switch axe, a weapon that switches between an axe and an elementally-charged sword. You can only have it in sword mode for a few attacks, and then it switches back. It's about five times more powerful than a sword of a similar level, but twice as slow and you can't block with it. You move at a snail's pace with sword, but it attacks faster.
The hammer is slightly more difficult. It has a short range, and no blocking. You are forced to wear really heavy armor, because it is also slow. Thankfully, it can and often will stun your enemies.
The Greatsword is so slow that I took one swing with it and put it back. The long sword is like a katana, and has the size of a lance but is easier to hit with due the fact that it is mostly slashes. It also is longer. The lance is a pain to use. Slashes make life easy, and with the lance you are stabbing things. The shield is bigger on a lance, but that is offset by how much of a pain it is to attack enemies with it. I have not tried the bowgun.
The underwater levels are often rather interesting, if you ignore the fact that a burly, muscled hunter wearing heavy armor and a eight feet long sword could not possibly attack or float underwater. Underwater, you also have to move downward as well as upward and side to side. The underwater monsters also usually look a lot cooler.
The environments and interesting and varied. The most basic area is the moga forest, as it is called. It is a grassy area with most kinds of areas in it, although its focus is on mountains. The next area that I've seen is a flooded forest, a rather interesting and awesome-looking area that is mostly full of murky waters and some areas in it are fully flooded. After that, there is a desert with obnoxious shark-things called Delex that swim through the sand. They attack you and then run back under the sand, causing much annoyance.
The music of the game does a quite good job at setting the mood of what is happening at the moment, and usually helps. For one example, when a boss sees you, a dramatic single, loud, accented, and fast note plays from completely out of nowhere, making you jump, and then it switches the the normally light-hearted music to dramatic music that scares you. Smaller enemies are sent flying as you dodge the attacks of the boss, being killed it one hit by its almighty power.
The animations of the characters and monsters are interesting and varied. The animation and character models are very fluid, and it is a sight to be seen when you are running and a giant boss is chasing after you. The animation that you are doing is hilarious. However, like most games with 3D graphics, there are some collision issues. For example, when your sword and shield are sheathed, your sword's tip is sticking out of the shield. Also, when looting the dead corpse of an enemy, you walk through it and just do the same animation for all enemies. You walk through it or stand on the ground below it and then gather from it.
The game is difficult, although not impossibly so, and it definitely rewards you for learning and playing it. It is a very good feeling to kill that boss, or find yourself killing easily enemies that used to give you a lot of trouble. I've decided not to give the game a rating, mostly because if I make reviewing regular the numbers would mostly be high with no lows, so I'm just going to end it here.
Friday, April 23, 2010
Coolness
Thursday, April 22, 2010
Yay!
Wednesday, April 21, 2010
Hello, all
Monday, March 22, 2010
The gala yesterday
Thursday, March 11, 2010
Hello, all.
Monday, February 15, 2010
Saturday, February 13, 2010
Bleugh.
Thursday, February 11, 2010
Sigh.
Friday, January 22, 2010
Art class
Thursday, January 21, 2010
YAY!
Tuesday, January 19, 2010
So,
Sunday, January 17, 2010
Darn.
Tuesday, January 12, 2010
oops.
Sunday, January 10, 2010
Away, decorations!
Saturday, January 9, 2010
Hello all.
Name: Maximum Ride: The Angel Experiment
Author: James Patterson
Summary: Basically, this book is about six children ranging from ages six to fourteen who have had bird DNA grafted onto their bodies as they were infants. They are all 98% human, 2% bird, but that small 2% gives them wings and superhuman powers. One of the characters, for example, can read minds. Another can copy voices. Et cetera. They all come from a place called the School, where scientists (called 'whitecoats') created them and experimented on them. The oldest member of the group, Maximum Ride, usually called Max, is fourteen years old and is the most long lived mutant from the school so far. Another member, called Iggy, is blind from when the whitecoats at the school did when they tried to improve his night vision. The group is usually being hunted down by 'erasers', the schools second most successful race of people. Erasers are vicious predators the have the instincts and appearance of dogs. After one of the group is kidnapped, they try to save her, and eventually find themselves in New York City, trying to discover who their parents are. What happens there is left to the reader to discover.